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Post by solodude23 on Aug 4, 2005 19:31:29 GMT
Thruthfully my only suggestion is for PR and this mod to combine....im not going to suggest the exact same things I already have all over the PR forums. Whats the point of two realism mods if there going to have the same features?
I just know the realism mods would be alot more succesful and if they merged making one mod, not to mention it would progress alot faster.
Look at FH, they have a huge, team and there one of the most succesful mods. 14 modelers, 15 skinners, 4 coders, 6 mappers, 2 sound guys.
You even got people already suggesting the exact same things in your forums as ours....like TJYoung and the other guy. Hell, even I put something here that are the exact same as in the PR forums....but then I thougt , whats the point?
DCR was never very popllar in itsa days, and that was kinda tough already.....my favorite mod, but not many players. At first, I thought it would be better this time around...ONE realism mod (PR), which of course had lots of publicity and got started right away.....but now.....theres two mod....splitting up the fans...
Just great.....
What are you guys focusing on changing most? Both mods want realism, but what are you changing most? Is there still going to be MEC or will it be more like whats going on now in the Middle East? Are you planning on adding any other countries?
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Post by Jammydodger on Aug 4, 2005 19:40:52 GMT
I'll leave this 1 to you Frosty
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cerro
Lance Corporal
Posts: 51
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Post by cerro on Aug 4, 2005 19:47:04 GMT
Well, if you can convince Requiem et all to move over here I promise we won't start crying! A joke, ofcourse. I think that multitude is not really a bad thing. It lets players pick whatever level of realism they want. From vanilla BF2 to the "extreme" realism mod we all know Project Reality to be. BattleFiled Experience falls somewhere inbetween. Ok, it might mean fewer players for all but I think they will be happier when they can pick between the versions of realism they want. I'll let Frosty give the official answer though. His POV might be totally different from mine!
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Post by solodude23 on Aug 4, 2005 19:53:18 GMT
They are not going for complete realism exactly. In many cases so far they have said things they won't do, or whatnot. Everything they consider adding goes through the thought of, "How will the average BF2 player, and hardcore realism fanatics think about this. I am a tester for it and they are making sure it is not too realistic in some ways, seeing on how much it will affect the gameplay. They obviously woultn't want players to have to brosh their teeth, eat, and use the toilet... They were even thinking of making server-side options for certain things if possible, having to do with spawning -Only being able to spawn at main -Being able to sapwn at main and SL -Being able to spawn everywhere but SL -etc Same for other things that might lose some fans thet are not too much into the too realistic scene. They are not really planning to be an "extreme" realism mod. They confensate between most things to come up with realisti, however really fun gameplay.
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cerro
Lance Corporal
Posts: 51
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Post by cerro on Aug 4, 2005 20:27:20 GMT
What I meant was that Project Reality this far is the mod with the most realism in it. There are players out there who wants realism, just not to that extent. I believe that BFE will fit in perfectly for the "inbetween" players and that is why I, personally and not as a team member, would like to see BFE continue to develop on independently. There is, however, nothing that prevents a little "intermod" cooperation.
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Post by solodude23 on Aug 4, 2005 20:35:30 GMT
How realistic do you think it really will be/is?
Only confirmed changes so far to the public are death messages removed, hit indicators removed, reticles removed, and a bit more to that extent, although I guarentee theres alot more, which I have to say is not the mod with the most realism. Since Djuice's joined PR after making his mosd some of the changes from it are being added to PRMM/PR, also which are not super realistic, but still nice features to be added, such as multiple types of ammo you APC's and tanks, reloads for mounted MG's, adjusted rates of fire, velocity modifications to weapons and vehicles, etc.
What I can say so far is the mods are not so different apart.....
Name one or more things that you think are very realsitic that PR will have but BF:E won't because BF:E is not as realistic,.
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Post by frosty289 on Aug 4, 2005 20:37:17 GMT
Okay okay I see this calls for me. so far we've made a lot of changes, and some things I don't think i've seen before, but in a case you're right. I too consider what people would want to see, and what people would like. For instance there are certain elements you just don't want, because it would suck ass. Like one thing I hated about a CoD realism mod was when you got shot and dropped your gun, I absolutley hated it, it was so annoying. So i'm not planning on doing any of those things. But however, me being the only coder, and not having infinite amount of time am considering it. Just don't know how I would keep the people I have now with me if we went with PR.
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Post by solodude23 on Aug 4, 2005 20:49:25 GMT
I am not sure if PR is planning any of the things to that extent either. It just dosn't fit with the normal BF gameplay and might just be a disturbance which would make it lose some players.
Anyway, same somewhat goes with PR now. There are only 2 coders now I think, but ones been gone most of the time we have been testing PRMM. They know its hard as well, and thats why PRMM was delayed. So many changes for such few coders.
About that last sentance though, what do youy mean by that? JoeJoe could still be a modeler...and ...err guy who knows comp stuff..., Garrison could be a Modeler/Coder still, Cerro could be public relations, Mike AP could be PR's first sounds/weapons guy, all PR has now is a music guy. Sniper could still be advisory, and you could still be a semi-leader with requiem and also a coder. (Sorry Slave, don't know about you )
Look, im just one guy trying to make it work now, and is some ways it might be hard, but both teams are somewhat low on everything, and what could definantly help that is if the teams merged....and it would be easiest if it was done sooner than later.
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Post by fishw0rk on Aug 4, 2005 22:17:45 GMT
Errrmm I dont see the problem w/ having more than one realism mod. In BF1942 we had both FH and XWWII. Both mods were alot more realistic when compared to vanilla BF1942 but XWWII took relaism to an extreme while FH was moderate. I think that's the point Cerro is trying to make in regards to PR vs BF2:E
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Post by solodude23 on Aug 5, 2005 0:27:17 GMT
I know that he was trying to point out. What I was pointing out is that PR isn't realism to the max. XWWII didn't have a ton of more realistic features than XWWII anyway. Ironsights (which FH was going to put but ended up not for some reason) um... I don't know much else really. I liked both quite a bit. Oh yeah, you couldnn't see any vehicles on your mini-map. But besides that I can't think of a ton of things different when it comes to realism.
Anyway, I don't know why, but XWWI was never quite as popular as FH. Im guessing its cause the average person is more interested from the screenshots when they see a mod with the best models/skins ever, and lots of them. I don't know if its that or the very few morte realistic features XWWII had, but weither way FH got almost all the attention, and like you said, they were both realistic WWII mods. That, is a bad example to use seeing as one of the mods was never very popular however the other was.
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Post by tjyoung80234 on Aug 5, 2005 1:12:46 GMT
Errrmm I dont see the problem w/ having more than one realism mod. In BF1942 we had both FH and XWWII. Both mods were alot more realistic when compared to vanilla BF1942 but XWWII took relaism to an extreme while FH was moderate. I think that's the point Cerro is trying to make in regards to PR vs BF2:E The only thing I would say to that is... the community support and population for one giant mod would be better than 2 separate mods competing. I'm all for helping both out, and will Beta test and run each mod (we could end up with two servers one running each for the 24th MEU).
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Post by solodude23 on Aug 5, 2005 2:23:02 GMT
The only thing I would say to that is... the community support and population for one giant mod would be better than 2 separate mods competing. I'm all for helping both out, and will Beta test and run each mod (we could end up with two servers one running each for the 24th MEU). Thats one of the main points im trying to say as well. Many people say whether they like mods or not depending on the popularity. If they both have moderate popularity instead of together, then people will say, meh...its not too popular so I won't bother. However if they have a ton of fans when combined it will alsyo attract more players. Im taking that straight from DCR. I know tons of people that liked it in many ways but said they gave up on it pretty fast since it had few players/servers. Same goes for servers. I remember playing GC everyone would go to the Seatlle T3 server, even though its maplist sucked ass and it was laggy. Its just because that had players to begin with. All the good servers with great map lists, admins, and with no lag had very few players though just because...they had no players...
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fig
Private
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Post by fig on Aug 5, 2005 5:50:49 GMT
I'm gonna agree with solo and tjyoung here, you guys are both trying to make a mod that is 99% exactly the same thing, and there is no reason to compete when you have the same goal.
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Post by tjyoung80234 on Aug 5, 2005 6:29:25 GMT
I'm gonna agree with solo and tjyoung here, you guys are both trying to make a mod that is 99% exactly the same thing, and there is no reason to compete when you have the same goal. Keep in mind that you begin to run into... who started first? Who would lead in a merger? If we merged would my voice be heard? The problem is nothing can be guaranteed. So that's probably why we haven't seen this happen. Like I said... if I could mod, I would form one HUGE team of 20 or 30 people... and build the most impressive full mod for BF2. Unfortunately I know JACK about code. lol
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Post by solodude23 on Aug 7, 2005 5:01:13 GMT
Frosty said if he joined PR he wouldn't want any real power...he just wanted to be another coder. BTW whats the update on that? Frosty you said you were interested in joining a "bigger" team. PR isn't a HUGE team but with the support of your team it would be a start...
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